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W4tedspace recently did two light bomber designs using both methods and they're both very effective. So all other things being equal the question is which detaching method works best for your application? Merge blocks tend to be more compact designs since in total use less space then a grinder assembly but if you design your missile to carry a cargo can of rock or run on a reactor, you can use conveyors as your connection to the launching ship to automatically load up the cargo before you grind the connectors away. Keep in mind that for a grinder-based detaching mechanism you have to mount the grinder on a rotor to get it onto a separate grid (ships refuse to grind themselves) so there's going to be rotors either way but in both the grinder and merge block method the rotors don't DO anything they're locked in place so the glitch-prone factor is a lot lower than most designs involving rotors. Space Engineers Displates Related Subreddits Tips, tricks and keyboard shortcuts Links Malware's Development Kit (scripting help) Kanjashi's Space Engineers - Xbox Tutorialsĭwolfyone's Space Engineers Xbox Tutorialsĭwolfyone's Xbox Space Engineers New Player Guides Splitsie's Getting Started in Survival tutorials You can pre-order the PlayStation version from the PlayStation Store (:) Tips, Tricks and Tools You can purchase the Xbox version from the Microsoft Store, Standard Edition or Ultimate Edition 2022 You can purchase the PC version from the Keen SWH store or on Steam Players build space ships, wheeled vehicles, space stations and planetary outposts, pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox, and soon PlayStation, about engineering, construction, exploration and survival in space and on planets. Please review the Posting Guidelines (!) General Information
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